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Product Design

human centered work that makes things 

Crafting clean, delightful user experiences. Helping people and businesses increase value and create things. I am passionate about identifying and solving the right problems for a product, workflow or feature through craft, empathy and strategic system thinking. I centre the human experience to design interfaces and products that empower users by creating and sharing knowledge

Principles & Values​

continuous improvement through craft

design for humans 

subtly & detail create magic

Celtx

Managing film & television productions, from creating and sharing narrative knowledge to prop and location management and scheduling, is very difficult with many moving parts. Our mission was to make production faster and easier by creating a powerful cloud-based suite of deeply integrated production tools without getting in the way of the nonlinear creative process. As a product, Celtx satisfies a dynamic collaborative user base that includes writers, directors, actors and production managers at all stages of production. Celtx can meet users at all levels of engagement and skill, from writers starting alone or with a small studio team to full-time film and television writers and production teams working on multiple episode series.

Celtx believes the key to unlocking efficiency and creativity in production spaces is by democratizing development and processes through transparency and communication, offering accessibility to everyone on the production team.

Philosophy & Practise

making a product 

Design at Celtx is the aggregation of all departmental ideals, as well as the goals and dreams of users. Through simple changes to a complex system, Design at Celtx created a welcoming, intelligent and robust product. It has been an honour to see and help it grow. 

 

​Inspired by well-researched real-world production workflows, I have designed the complex web of integrated documents that comprise a Celtx project into several distinct touchpoints that mirror real-world workflows that resonate with users, increasing their use, engamgent and success 

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Gem

non-linear narrative & asset management

Leveraging the of writers to enhance efficiency in non-liniar narrative design, Gem combines an original screenplay-style script editor with a node-based visualiser called the Storymap to strucutre and capture game desgin data and management 
 

Turning deeply technical and complex processes of writing, planning, visualising, and developing non-linear narratives for video games & interactive experiences into a simple transparent workflow with a central knowledge repository.

Pixlr

mobile-first fun

Tasked by Autodesk to create a new mobile first UI I deisnged one of the earliest mobile photo edting apps with an intuitive UI the grew to both mobile and desktop products, acquiring millions of users and lasting interface visilbe in many prodcuts today 

pixlr

designed by Lauren Jane

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